Elie Michel
Elie Michel
Temporary workaround: add e.g. a Simple Deform modifier with a null angle, it won't even get executed so no overhead.
When an object A is referenced to by an OpenMeshEffect modifier in another object B, switching to edit mode on object A crashes Blender.
1. Create a mesh object 2. Add an Open Mesh Effect modifier and point it to a valid effect 3. Switch to edit mode 4. Select a subset of the...
- [ ] For host profiling - [ ] To give performance feedback to plugin writers
In such case, reuse `internal_data->source_mesh` for output as well and thus preserve its edges. See https://github.com/eliemichel/OpenMeshEffectForBlender/issues/41#issuecomment-717556678
- [x] Look how it is done in OpenFX for image effect - [ ] Implement in Blender
Point input to original blender's buffers rather than copying data in `mfxCallback.c` for: - [x] point position - [x] vertex-point indices - [x] face counts Also: - [ ] Avoid...
- Faulty plugins, to check host's robustness - Faulty host, to check plugin's resilience
In order to grasp the logic of Blender's modifiers code, I put a lot of `printf` around that should eventually get cleaned up.