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The retro game development engine for Go, inspired by Pico-8 and powered by Ebitengine.
[ ] For now it is not compatible with original code, mainly because clipping region information is lost during WithClip
Try to implement cheap Lua-like coroutines. * [ ] it should be fast to create and resume coroutine (~50ns for creation?, ~10ns for resume?) * [ ] it should not...
TODO: [ ] Bump Yaegi, update stdlibs to 1.21
Until audio is initialzed Pi shows the "Play" button in the browser. It looks like drawing the image on each Draw using Ebitengine is gpu-intensive operation.