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Java JNI bindings for Raylib

Results 20 jaylib issues
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Publishing on Jitpack is quite easy, but since I'm not using this project for anything yet I haven't done it. JCentral would be better but is perhaps more work.

enhancement

GraalVM can call code in any supported language from any supported language, and one of the 'languages' is LLVM bitcode. Compiling Raylib to LLVM bitcode works fine. However we then...

proposal

When testing the Jaylib jar, I realized that the "physac" in not in jar, and this is included in the RayLib 3.0 as its "default" 2D physics engine/component. I think...

enhancement
help wanted

Javacpp creates noarg constructors and expects you use the fluent methods to initialize, e.g.: ` new Vector3().x(16).y(8).z(16)` It would be nicer for Java programmers if we could make a constructor...

enhancement
help wanted

Investigate why Texture works but Texture2D doesn't.

help wanted

There are two ways to do this: 1. With the Jaylib bindings. Problem: All the JNI method calls need to be listed in a file `META-INF/native-image/jni-config.json`. This file can be...

proposal

As we all know, FFI in Java is a mess. From Sun you have JNI which requires you to write C code, you have JNA which doesn't require C but...

proposal

This is the PR to go along with #17. This closes #17, closes #6, and closes #2 ***Currently work in progress*** ## Project layout The project is split into three...

Convert more of the Raylib examples from C to Java and test they work.

help wanted
good first issue

The Javacpp build process is a bit unusual and the docs are not great, so I wrote bash scripts to get it working. Would be preferable to replace them with...

enhancement