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Enter infinite loop when surface is destroyed by compositor

Open fwsmit opened this issue 4 years ago • 3 comments

When a dunst surface is destroyed by the compositor, dunst enters an infinite loop of creating the surface again. This looks like this in the debug log:

INFO: Destroying layer
WARNING: Monitor 0 doesn't exist, using focused monitor
WARNING: Monitor 0 doesn't exist, using focused monitor
INFO: Destroying layer
WARNING: Monitor 0 doesn't exist, using focused monitor
WARNING: Monitor 0 doesn't exist, using focused monitor
INFO: Destroying layer
WARNING: Monitor 0 doesn't exist, using focused monitor
WARNING: Monitor 0 doesn't exist, using focused monitor

Ref: #851

fwsmit avatar Jun 17 '21 12:06 fwsmit

This isn't a big issue anymore, since this shouldn't happen. So it's not a priority.

fwsmit avatar Oct 24 '21 15:10 fwsmit

should this be closed or is it still relevant with wayland?

bynect avatar Feb 21 '24 12:02 bynect

I think it can technically still happen. But it should not happen if the compositor behaves normally

fwsmit avatar Feb 21 '24 16:02 fwsmit