driver1998
driver1998
Interesting, but it is not in [GamepadButtons] https://docs.microsoft.com/en-us/uwp/api/windows.gaming.input.gamepadbuttons?view=winrt-22621, so how should one read the state of the Share button? I don't have a series controller to test.
The buttons reading is a bitset, so 0 and 3 won't make sense. It might be 524288 (0x80000, or 1
Can you try [GamingInputTest.zip](https://github.com/libretro/RetroArch/files/9142887/GamingInputTest.zip) (code at https://github.com/driver1998/GamingInputTest), press down the share button, and see what does Button say?  Note: The Guide button value is undocumented too, and it uses...
You'll need to disable "press xbox button to open game bar" to make the Guide button register. But I guess you already did since it works in RetroArch. Not sure...
Actually it will show the value even if it is not recognized, so I afraid it is not supported at all.
Sure I could do that (actually Windows.Gaming.GameInput has a raw HID interface). But I afraid IGamepad (which is the interface specifically for Xbox controllers with rumble and battery report) does...
@LibretroAdmin It is Win32 and pure C all along.
One potential usage is running gl4es on top of ANGLE so you can have OpenGL over DirectX 9 or 11.
IIRC you can already do that with the UEFI fork of grub4dos and SVBus virtual disk driver, no? http://reboot.pro/index.php?showtopic=22400 http://wuyou.net/forum.php?mod=viewthread&tid=422652 https://sourceforge.net/projects/svbus/
> Git for Windows can indeed be compiled without MSYS2/Cygwin, at least with the upcoming CMake support. Without CMake support, it would require a GNU make, I think. GNU make...