skyrim-community-shaders
                                
                                
                                
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                        Skyrim exe hangs and cannot exit on game close
On a vanilla Skyrim setup, Community shaders ends up in a deadlock with the threadpool with an active task that refuses to close. This requires killing the process in taskmanager.
It may be a shader task that failed and isn't being cleaned up. I've disabled the filewatcher queuing in code and still get the impact. It may be related to the bug where FXAA IS started trying to be compiled.
Ok, when I have a full load order, I don't run into this.
We're stuck waiting on a stuck thread in https://github.com/bshoshany/thread-pool. This behavior remains even when updating to the latest version (which introduced a API change).