TrueCraft
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macOS
I have access to macOS, but I'm not a developer in the language in which this is written. I'd like to help test it a few times if you'd like. I really would like to get Macs in on this earlier if possible.
I really, really like this project. I feel the same about the betas.
Hopefully, though, this is smoother than the actual betas are.. comparatively, they're quite laggy and take a lot of power to run.
Documenting this for myself, but in case anyone else wants to run this on macOS (requires Git from Xcode CLT and Mono):
Server instructions:
# Download...
git clone --recursive git://github.com/flibitijibibo/TrueCraft.git
cd TrueCraft
nuget restore
# Compile...
xbuild
# Go to output folder
cd TrueCraft.Launcher/bin/Debug
# Start server
mono TrueCraft.exe
Client instructions:
# Go to output folder
cd TrueCraft.Launcher/bin/Debug
# Download and extract native libraries, discard extras
curl -O fna.flibitijibibo.com/archive/fnalibs.tar.bz2
tar xvfj fnalibs.tar.bz2 osx
rm fnalibs.tar.bz2
# Add native libs to loader path
export DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:./osx/
# Run
mono TrueCraft.Client.exe 127.0.0.1 username