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PSP issues

Open jkulawik opened this issue 4 years ago • 1 comments

I ran the game on my PSP 1000. Here are some issues I had, maybe you will find it useful to know about them:

  • Music doesn't loop
  • Can't throw items upwards (probably because the same input is for opening chests)
  • There is no way of cycling through items afaik, so they can't be put away (once you take out a bomb/rope, you have to throw it)
  • A chest glitched into a ceiling when being put down; they generally don't have gravity when put down
  • I also had the whole console reboot after putting it to sleep with the game running
  • Taking the golden idol didn't trigger the boulder trap
  • I was able to blow up a part of the menu 😝

Input documentation would be nice, I wrote down what I was able to figure out:

  • Dpad to move
  • Circle to crouch (why isn't Dpad down used for this?)
  • Hold L to sprint
  • R is action (also whip or throw item in hand)
  • Square to equip a rope
  • Triangle to equip a bomb Usual Spelunky input combos apply (e.g. crouch+action to pick up items).

Asides from that, amazing job, it's very nice to have this game on a PSP, and in such a small file size too 😁

jkulawik avatar Sep 12 '21 13:09 jkulawik

Hey @jkulawik, thanks for reporting your findings and kind words,

You are correct with everything, just to respond to a few points:

  • Circle to crouch (why isn't Dpad down used for this?) - I felt pressing d-pad to jump/crouch and simultaneously using the very same d-pad to move left/right is awkward, the way you have to position the thumb to access two buttons at the same time, but for most of the time I test SpelunkyPSP on desktop while developing so my experience with PSP controls may be off
  • Taking the golden idol didn't trigger the boulder trap - Not implemented yet
  • Music doesn't loop - doesn't loop in the original game either, I was thinking whether this is intentional or not at the time of adding music (the theme doesn't loop in a seamless way), still don't know, but probably should loop it anyway as you pointed it out

Will leave the issue open until I post a PR with corresponding fixups.

dbeef avatar Sep 13 '21 22:09 dbeef