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▶️ Multi-purpose puzzle viewer – the old generation of alg/reconstruction viewing and sharing. Superseded by Twizzle.

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After reading #104 I was seduced by the idea. I'm not a js guru and this code have to be improved a lot (new preset, some easy-to-uses functions...) but I...

- **Interface** - Mobile support - Touch events wherever the mouse works. - Pretty, fast 3D graphics without Java/flash/special plugins. - This works pretty well, but there is room for...

idk what happened to the 17x17 cube but uh... I think someone scratched all the stickers halfway off ![image](https://user-images.githubusercontent.com/78392417/111887645-6bbb2200-89a4-11eb-94c8-f37db6ac0a80.png)

For some cases (in BLD related cases, edges only), rather than inputting the setup moves to get the case, it is better to mention the sticker target rather than mentioning...

it does white top by default? https://alg.cubing.net/?stage=OLL&type=alg&view=playback&alg=L_F_R-_F-_L-_F_R_F-

Instead of starting at the end of the animation, for playback mode and `type=alg` make the link load on the first move; or at least allow specifying the current_move on...

pyraminx and sq1 already have notation for every single face so this can be finished, but megaminx has 12 faces, and skewb is usually turned by rotating it in a...

when i recon my pbs i have to count the moves in the solve to get the tps amount, which is time consuming especially for 4x4. make it so that...

csTimer's (and maybe other's) virtual cube provides a reconstruction, with a link to alg.cubing.net, such as [this one](https://alg.cubing.net/?alg=y-%2F*0*%2F_x-%2F*0*%2F_y-%2F*0*%2F_y-%2F*0*%2F_L-%2F*0*%2F_R-%2F*304*%2F_F%2F*376*%2F_R%2F*504*%2F_R-%2F*888*%2F_R-%2F*1024*%2F_y-%2F*1944*%2F_y-%2F*2176*%2F_U-%2F*2872*%2F_R%2F*3008*%2F_U%2F*3041*%2F_R-%2F*3162*%2F_U%2F*3360*%2F_y-%2F*3400*%2F_L-%2F*3793*%2F_U%2F*3960*%2F_U-%2F*4025*%2F_U%2F*4480*%2F_L%2F*4593*%2F_U%2F*5736*%2F_U%2F*5880*%2F_L%2F*6048*%2F_U%2F*6328*%2F_L-%2F*6401*%2F_U%2F*6736*%2F_U-%2F*7248*%2F_U-%2F*7400*%2F_R%2F*7529*%2F_U%2F*7609*%2F_R-%2F*7720*%2F_U%2F*7792*%2F_R%2F*7897*%2F_U-%2F*8112*%2F_R-%2F*8176*%2F_U-%2F*8720*%2F_U-%2F*8872*%2F_R-%2F*8952*%2F_U%2F*9016*%2F_U%2F*9248*%2F_R%2F*9320*%2F_R-%2F*9561*%2F_U%2F*9562*%2F_U-%2F*9736*%2F_R%2F*10128*%2F_U%2F*10200*%2F_R-%2F*10352*%2F_U-%2F*10489*%2F_R%2F*10585*%2F_U%2F*11152*%2F_R-%2F*11296*%2F_U-%2F*11378*%2F_R%2F*11490*%2F_U-%2F*11608*%2F_R-%2F*11715*%2F_U-%2F*11840*%2F_U-%2F*12008*%2F_R%2F*12056*%2F_F%2F*13112*%2F_R%2F*13288*%2F_U-%2F*13377*%2F_R-%2F*13482*%2F_U-%2F*13561*%2F_R%2F*13705*%2F_U%2F*13769*%2F_R-%2F*13906*%2F_F-%2F*14026*%2F_R%2F*14152*%2F_U%2F*14216*%2F_R-%2F*14345*%2F_U-%2F*14440*%2F_R-%2F*14576*%2F_F%2F*14649*%2F_R%2F*14760*%2F_F-%2F*14856*%2F&setup=B2_D_R2_U_B2_F2_U-_L2_D2_B2_R2_D_L-_B_U_F-_U-_R2_F-_U2_B-). In the reconstructions, there are time stamps in milliseconds for each move...