themeparks icon indicating copy to clipboard operation
themeparks copied to clipboard

Add Six Flags Ride Times

Open turnerniles opened this issue 9 years ago • 3 comments

Looks like the 3rd party apps that provide six flag ride wait times only provide ride wait times based off other user input.

The six flags app does have ride wait times. But according to https://play.google.com/store/apps/details?id=com.sixflags.android&hl=en "Ride Wait Times for our most popular attractions! We’re rolling this feature out to select parks first and it will be available to Pass Holders only." So it seems like you'd have to have a pass to get access to ride wait times. Looking at reviews there are some parks with ride waits times and some without but it's not clear which have them and which don't.

turnerniles avatar Feb 06 '16 23:02 turnerniles

Interesting!

Had a quick poke at their Android app, I can see some random parks have wait times and the others don't.

Going on the app description, it looks like they're rolling out app wait times into parks slowly. I've never been to a Six Flags park, so I don't know if they usually have electronic wait times anywhere and they're just migrating them online? Or if they just don't have wait time estimates anywhere?

That was pretty straight forward to work out however. I've pushed SixFlags support to master, however I want to get a list of parks that return good data later today (when the parks are actually open), so will leave this ticket active to keep tabs on which parks can be expected to actually have wait times.

Pushed out 3.0.3 with Six Flags beta support just now.

cubehouse avatar Feb 07 '16 10:02 cubehouse

Wow, impressive!

turnerniles avatar Feb 07 '16 18:02 turnerniles

Some quick code to run (during park opening hours) to see if parks actually have wait times (i.e, any wait time in the park is greater than 0)

var SixFlags = require("./SixFlags/SixFlagsParks");
var async = require("async");

var todo = [];
for (var i = 0, parkAPI; parkAPI = SixFlags[i++];) {
  var park = new parkAPI();
  todo.push(park);
}

var supportedParks = [];
var unsupportedParks = [];

async.eachSeries(todo, function(park, cb) {
  park.GetWaitTimes(function(err, res) {
    if (err) return cb(err);

    var anyTimes = false;
    for (var i = 0, ride; ride = res[i++];) {
      if (ride.waitTime > 0) {
        anyTimes = true;
        break;
      }
    }

    (anyTimes ? supportedParks : unsupportedParks).push(park.name);

    cb();
  });
}, function(err) {
  console.log("\n## Parks with >0 wait times\n");
  for (var i = 0, park; park = supportedParks[i++];) console.log(" * " + park);
  console.log("\n\n## Parks with 0 wait times\n");
  for (var i = 0, park; park = unsupportedParks[i++];) console.log(" * " + park);
});

Prints:

Parks with >0 wait times

  • Six Flags Magic Mountain
  • Six Flags Discovery Kingdom

Parks with 0 wait times

  • Six Flags Over Texas
  • Six Flags Over Georgia
  • Six Flags St. Louis
  • Six Flags Great Adventure
  • Six Flags Great America
  • Six Flags Fiesta Texas
  • Six Flags Hurricane Harbor, Arlington
  • Six Flags Hurricane Harbor, Los Angeles
  • Six Flags America
  • Six Flags New England
  • Six Flags Hurricane Harbor, Jackson
  • The Great Escape
  • Six Flags White Water, Atlanta
  • Six Flags Mexico
  • La Ronde, Montreal

So not many parks have wait times supported yet it seems!

Some errors have popped up, so probably rolling out 3.0.4 or 3.0.5 shortly to fix some Six Flags problems where data changed when the parks came online...

cubehouse avatar Feb 07 '16 22:02 cubehouse