Jade
Jade
you could just set window rules so the window would always start floating (in dwm)  but yeah, having resolutions on the official builds still would be nice for every...
> Can you please make it so that I can add a character without having to compile the game? Legacy isn't being worked on anymore afaik, last I checked, Yoshubs...
use the latest version of haxe
would be better to use `Main.framerateAdjust` for the easeLerp, as it's used often on Forever Engine, like this ```Haxe var easeLerp = 1 - Main.framerateAdjust(0.5); ```
most likely a charting state issue, press 7 (and only 7) on a Freeplay Section and use the original chart editor, Forever's Chart editor is unfinished and it's probably best...
 binding reset twice solved it for me (on a custom build, base forever seems to accept the null on Init freely without crashing) basically you'd just need to compile...
I ""fixed"" the issue by simply binding Reset to R twice on Init, it was enough to avoid the error on debug builds, but it's not exactly a full fix...
look it up on `Stage.hx`
offsets are handled by a text file, you're gonna wanna create a text file and add these ``` idle x y singUP x y singRIGHT x y singLEFT x y...
 quick bug I found with this, pause tweens also pause themselves