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A customizable MIT-licensed game engine.

Results 29 ChiraEngine issues
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This pull request attempts to add support for using .NET languages for scripting. There are two options by which this can be done, through the Microsoft .NET Core method or...

enhancement

### Component to Improve Core Engine ### Describe Your Suggestion Windows, Linux, and macOS are nice platforms to work on, but it's always nice to run on as many platforms...

enhancement

The documentation we currently have is a bit subpar and very unfinished. There's some extraneous information that's both out of date and not even representative of what is implemented. most...

This merge request aims to add support for utilizing Qt with ChiraEngine. The current support utilizes window embedding to embed the SDL window inside of a QWidget. This isn't the...

enhancement

### Component to Improve Core Engine ### Describe Your Suggestion The current resource system is fine, and works well imho, but it's also unwieldy to work with the filesystem directly....

enhancement

### Component to Improve Core Engine ### Describe Your Suggestion - [ ] Create script bindings for useful parts of the engine (90% of it)

enhancement

### Component to Improve UI/UX ### Describe Your Suggestion Add a code editor to the editor application. In conjunction with hot-reloadable resources (#26), this would allow scripts and shaders to...

enhancement

### Component to Improve Core Engine ### Describe Your Suggestion I dunno I just think it would be neat Imagine having a VR editor too!

enhancement

### Component to Improve Render ### Describe Your Suggestion We need transparent meshes. There are lots of papers on how to get good transparency. For future reference, I suggest following...

enhancement

Currently the editor in editor extended is quite a mess in terms of how everything is setup. The plan to make it much cleaner is to take some notes from...

enhancement