cocos2d-frame
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Player and "stub" for cocos2d
Break point in Cocosbuilder is not working. I'm not sure if it is the reason that ScriptingCore::enableDebugger is never invoked; Configuration in js_bindings_config.h is set: # define JSB_ENABLE_DEBUGGER 1
See this issue: https://github.com/cocos2d/CocosBuilder/issues/350
Expected behavior is to continue execution of current program is connection to CocosBuilder is lost. Currently strange things happen.
No icon is set for CocosPlayer when run in iOS Simulator (probably same for devices)
Custom TTF-fonts are not displayed in CocosPlayer (at least on iPhone). Fixing this requires registering the TTF-fonts with the iOS font-manager (see cocos2d-iphone for reference). https://dl.dropboxusercontent.com/u/65744316/CustomTTFs.zip
CocosPlayer for cocos2d-x is missing debugger. CocosPlayer for cocos2d-iphone is reference.
CCScale9Sprite is not set up to be working correctly. The sprite looks different on retina and non-retina devices. Test case here: https://dl.dropboxusercontent.com/u/65744316/TestScale9Sprite.zip Expected result, CocosBuilder and CocosPlayer should look the...
The source CCB-files are missing and the published files not in correct locations. Compare to cocos2d-iphone CocosPlayer for reference.