cocos2d-console
                                
                                 cocos2d-console copied to clipboard
                                
                                    cocos2d-console copied to clipboard
                            
                            
                            
                        cocos2d command line tool
cocos2d-console
Download
$ NOT DONE YET
Install
$ NOT DONE YET
Vision of cocos2d-console
A command line tool that lets you create, run, publish, debug, etc… your game. It is the swiss-army knife for cocos2d.
This command line tool is in its early stages.
Examples:
# starts a new project called "My Game" for multi-platform
$ cocos new MyGame -l cpp -p org.cocos2d.mygame
$ cd MyGame
# Will deploy the project to device and run it
$ cocos run -p android
Devel Info
Internals
cocos.py is an script whose only responsability is to call its plugins.
cocos.bat will invoke cocos.py on windows
cocos will invoke cocos.py on Mac OS X and linux
To get a list of all the registered plugins:
$ cocos
To run the "new" plugin:
$ cocos new
Adding a new plugin to the console
You have to edit bin/cocos2d.ini, and add the class name of your new plugin there. Let's say that you want to add a plugin that deploys the project:
# should be a subclass of CCPlugin
project_deploy.CCPluginDeploy
And now you have to create a file called project_deploy.py in the plugins folder.
A new, empty plugin, would look like the code shown below:
import cocos
# Plugins should be a sublass of CCPlugin
class CCPluginDeploy(cocos.CCPlugin):
		# in default category
        @staticmethod
        def plugin_category():
          return ""
        @staticmethod
        def plugin_name():
          return "deploy"
        @staticmethod
        def brief_description():
            return "Deploy the project to target."                
        def run(self, argv, dependencies):
            print "plugin called!"
            print argv
Plugins are divided by category, depending on it's function: project, engine, ...
The plugins of project is in default category, it's an empty stirng "".
Generate Executable
Now you can use the toexec/build_console.py for generating a executable file of cocos command.
Environment Requirement
- Python 2.7 (2.7.5 is well tested)
- PyInstaller (PyInstaller 2.1 is well tested)
- Necessary PATH environment for python & pyinstaller.
Attention:To keep compatible with both Windows-32bit & Windows-64bit, please install 32bit python on Windows.
Steps
Run python build_console.py in command line. Then the executable file & necessary files will be generated in toexec/output/PLATFORM.
The usage of build_console.py:
usage: build_console.py [-h] [-s SRC_PATH] [-d DST_PATH]
Generate executable file for cocos2d-console by PyInstaller.
optional arguments:
  -h, --help            show this help message and exit
  -s SRC_PATH, --src-path SRC_PATH
                        Specify the path of cocos2d-console.
  -d DST_PATH, --dst-path DST_PATH
                        Specify the path of output.
Using the Executable
The generated executable files can replace the source code of cocos2d-console.
To fit the limitation of the cocos2d-console implementation. The generated executable files should located at ENGINE_PATH/tools/cocos2d-console/bin.
Then you can use the executable file as same as the source code.
Commands Required
Please see this issue