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CCBReader for CocosBuilder

Results 14 CCBReader issues
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Allows interchangable use of autosynthed properties and explicit ivars... The following two forms would work @interface ... @property (readwrite, nonatomic) CCSprite\* mySprite; @end @interface ... { CCSprite\* mySprite; } @end

readPropertyForNode:parent:isExtraProp: has variables named 'type' declared at both the outermost level, and nested within; this will cause build warnings/errors if HiddenLocalVariables warning is turned on in the project settings. The...

I converted `actionManagers` from a dictionary to an array to guarantee the order of the added action managers. This solve a Javascript issue where a scene `onDidLoadFromCCB` may be called...

Fixes a dozen or so warnings I see every time I drop a new CCBReader into my project.

I needed a way to stop an animation before it's finished. (e.g. on an 'end level' screen where the player can earn up to three stars and either one, two,...

CCBReader Version: #define kCCBVersion 5 Found a small bug of CCScale9Sprite when working the Before bugfix: ``` - (void) updateWithBatchNode:(CCSpriteBatchNode *)batchnode rect:(CGRect)rect rotated:(BOOL)rotated capInsets:(CGRect)capInsets { GLubyte opacity = opacity; //...

When putting a CCScale9Sprite on the CCLayer Interface file; Cocos2d version: cocos2d-iphone v2.1 CCBReader version: #define kCCBVersion 5 Exception raise at the following location: File: CCNode+CCBRelativePositioning.m ``` #ifdef __CC_PLATFORM_IOS [self...

I tried to load it in background. And I get a totally black scene with no images.

Hi, I am having some issues with CCControl. If I call control.isTouchEnabled = NO, then call control.isTouchEnabled = YES again, the control will no longer work. The reason is because...

I have a scene with a CCBFile. I've noticed that sometimes, but not every time, the main scene `onDidLoadFromCCB` function is called before the one from the inner CCBFile, which...