Cocoa

Results 57 comments of Cocoa

@vans163 thanks for the suggestion :) I agree that evision should have such kind of helper functions. I plan to put them in a dedicated module, maybe `Evision.Mat.Image`. PRs and/or...

OpenCV does not support the following types - `:s64` - `:u32` - `:u64` (Although it's possible to store values with those types using custom types, the resulting `Mat/tensor` will be...

For the `:u32`, `:u64` and `:s64` types, I looked into OpenCV's source code and I found that it's much more difficult than I thought to have full support for these...

Hi @kipcole9, my plan is to wait for this https://github.com/opencv/opencv/pull/23112 to be merged; otherwise, either 1. the DNN module on AVX-only machines will crash the BEAM. 2. users with an...

Hi @kipcole9, I tested building evision with FFmpeg 5.x (5.1.2 to be specific) on macOS and Linux, and both worked fine. [d71e2b0f](https://github.com/cocoa-xu/evision/commit/d71e2b0f6504031eb588f15593fa2ffbfb19a233). I'll do a pre-release of v0.1.26-rc2 today, which...

> Probably an upstream fix is needed as the Python script cannot correctly parse some C++ files in the OpenCV's 5.x branch. > > Tested on [2c2d7774](https://github.com/opencv/opencv/commit/2c2d7774b9bce2eaeb298f7726b813b42c0d9161). Upstream now [67a3d35](https://github.com/opencv/opencv/commit/67a3d35b4ea1b11136042cdf5072a634d6789984)...

Hi @Namburger, I closed this PR because it appeared that no one was interested in adding support for armv6 and riscv64 devices for this library, and was planning to maintain...

> @cocoa-xu I see, I was going to ask you for your usages As for the usages, my motivation is that if this library can be used on armv6/riscv64 devices,...

> I remember all of those issues, as you could tell it has been awhile since I'm involved with coral so there is a ton of catching up to do...

> Quick question: `libedgetpu` requires `tflite_runtime`. This has support for arm6, but does it have also support for riscv64? Yes, we can use tflite on riscv64 boards! And we also...