Matt Ellis
                                            Matt Ellis
                                        
                                    I've had a look at the repo, and I don't see any problems. I get warnings, as expected, and alt+enter fixes them up. I don't see anything unexpected happening. Could...
There's a default settings.StyleCop file that is installed by the extension, and it sets various defaults for the rules, etc. This is always loaded and read. But you can also...
Could you open a new issue for the code cleanup bug, please? If you could add the settings file as well as the repro, it would be a big help,...
@adamralph, as part of the ReSharper work, I haven't changed StyleCop itself, just the ReSharper plugin, so the existing msbuild stuff will work just fine. What would ReSharper need to...
@jimmyheaddon - I haven't looked but I suspect making msbuild respect the `Settings.StyleCop` "Treat violations as errors" wouldn't be too tricky. Of course, if you fancy taking a look yourself,...
So, I was going to discuss plans for msbuild here, but that response grew a bit to include all of StyleCop, so I've opened yet another issue :) Please take...
Do you have a sample project I can test this with, please?
What's the problem with StyleCopAnalyzers + Unity3D? Lack of VS2015?
Where does that code live? In a Unity editor plugin?
The problem is that if the StyleCop C# parser encounters new (or wrong) syntax, it will raise a syntax error and stop processing the rest of the file, meaning no...