Chinmay Garde
Chinmay Garde
From Triage: We think this issue was fixed in https://github.com/flutter/engine/commit/577337792ccda532903dbd384e0ec364c3fefa4f. Does this still happen in ToT?
Seems to be an issue with the Qualcomm GPU driver failing on an internal allocation. It's possible the engine is doing something to cause this but we can't be sure...
Closing as duplicate of https://github.com/flutter/flutter/issues/116966 which tracks compilation issues with MSVC2022.
From Triage: We don't know the root cause for this. The action item is if the bot doesn't report elevated flakiness on Wednesday, we will close and move on.
cc @cbracken
This seems to be a case of UIKit not being able to handle the case where the contents scale that is NAN (`__inline_isnanf((float)(contentsScale))`). We should have checks in place to...
This seems to be a crash in a plugin. Perhaps because of thread safety issues or maybe backgrounding. But without a reduced test case, we won't be able to make...
A fix was discussed in the weekly sync. The glyph cache key will also store an additional color for all glyphs.
From Triage: Reported memory usage on Intel macOS should be higher than Apple Silicon macs as well as devices because both the MSAA and stencil textures will get allocated as...
Sorry, I meant the Metal GPU Frame Capture and validations turned off from the run configuration. This is different from the Profile Xcode option. Are you able to reproduce the...