c0ffeeartc

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For my system only these fixes were required. here are options that I had to change **temporarily** for to compile and link `libcocos2d.so`: ``` set(USE_PREBUILT_LIBS_DEFAULT OFF) if(MINGW) set(USE_PREBUILT_LIBS_DEFAULT OFF) endif()...

Currently using this ```csharp partial class Contexts { public Custom.Sources.Services Services; } namespace Custom.Sources { public class Services { public IGameEntService GameEnt; public ICmdEntService CmdEnt; public IConfigService Config; } }...

Wiki page can be edited by others vs FAQ issue edited by author only. It could be both: FAQ wiki page + issue for discussion

Order of attributes isn't reliable, another argument perhaps inside Event attribute.

Multiple projects can be handled with multiple generate passes. Each project has separate set of setting files, hitting `generate` runs them one by one.

Does `MakeEntityFromEntityInfo` involve deserialization? If so it could be the case. Also check profiler results with disabled visual debugging in Entitas settings.

@wpp1983 methods on screenshot are not from Entitas. As sschmid said by using deep profile you can find the culprit

That's why I prefer using base `ContextAttribute` instead of generated. Doesn't look as nice but is more reliable. Here is code I found to get contextNames from `ISymbol` ``` public...

I read __Situation 3__ Possible solution is Parametric Animation. It's doable with tweens, behaviour trees, or coroutines. During them create Input/Command entites, this will most likely happen during unity's Update...

> Which part were you talking about? The delay between AoE hits, or the multi-hits part? (sorry I didn't organize the point very well). It should work for both parts,...