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Issue Launching the Project

Open ItsReversePlays opened this issue 3 years ago • 9 comments
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Hello, after getting the project files as well as the plugin files and putting them together in my Unreal Engine folder the program says "This project requires the DazToUnreal plugin which is $40 on the marketplace. After saying I do not want that plugin and disabling the plugin I am prompted with, "The following modules are missing or built with a different engine version: UE4VoxelTerrain, UnrealSandboxTerrain, UnrealSandboxToolkit Would you like to rebuild them now? If I press yes the rebuilding process fails and if I select no the project does not attempt to open. I changed the project between version 4.27, 4.26, and 5.0. I am not sure what to do at this point. I possibly inputted the files incorrectly into the folder. Please let me know. Thanks! image image image image image

ItsReversePlays avatar Jun 02 '22 19:06 ItsReversePlays

Hi. This plugin was added to project accidentally. Now daz2unreal dependency is removed See commit https://github.com/bw2012/UE4VoxelTerrain/commit/81e37b92b21f431dd61260eb2b6b757470b66d13

bw2012 avatar Jun 02 '22 23:06 bw2012

I got into the project now although I do not see any terrain. When I start the "MainMap" level there is just a small piece of grass that I can fall off of and for some weird reason when I stop the project and start it again anything I did such as dropping torches or digging holes is still in the world. image

ItsReversePlays avatar Jun 02 '22 23:06 ItsReversePlays

Looks like some problems with terrain settings. Could you please try to reload Content.zip file and replace Content folder?

bw2012 avatar Jun 03 '22 00:06 bw2012

When you say reload content.zip file do you mean to redownload it and replace it in the content folder? If so I will try that

ItsReversePlays avatar Jun 03 '22 00:06 ItsReversePlays

yes, redownload and replace

bw2012 avatar Jun 03 '22 00:06 bw2012

That seemed to have worked. Is there a reason that the project is not deleting the random torches I put down during runtime? I have never had a project that remembers what I did between runtimes. It almost seems as if when I press play it thinks I am still in the editor

ItsReversePlays avatar Jun 03 '22 00:06 ItsReversePlays

All changes are automatically saved if checkbox "Save on End Play" on LevelController is checked. You can delete file "Saved\Map\World 0\level.json" and clean it manually

bw2012 avatar Jun 03 '22 00:06 bw2012

Is there a way to reset the world so I can have a clean island?

ItsReversePlays avatar Jun 03 '22 00:06 ItsReversePlays

Also is there any way for me to implement this into a game that I want to start on my own. How would I go about adding the mechanics of this voxel terrain to my own game?

ItsReversePlays avatar Jun 03 '22 01:06 ItsReversePlays