python-pathfinding
python-pathfinding copied to clipboard
Using floats between 0 and 1 on the 2D list
Hi, I need to set some fields on the 2D matrix that have a 'walk cost' of a quarter of a movement point (0.2) But when doing so, the pathfinding algorithm starts to do some weird things. If I instead use only integers the pathfinding works just great.
Is there any chance of using floats?
I'm using the A* algorithm.
Interesting! In theory it should not make a difference. I tired to to recreate and fix it, but I wasn't successful (see the new test on the use_float-branch) so for now I'll mark this as a bug. I am not sure what causes the issue but I think it might have something to do with the way the path length gets calculated based on the heuristic.
The easiest workaround for now is to multiply the weight with a bigger number like 100.