unity-network-hardware-video-decoder
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Video and point cloud streaming over custom UDP protocol with hardware decoding (Unity example)
Hi sir, I'm hoping to decode raw h264 packets from a byte[] array, would this be possible with your project? Furthermore, I'm on Windows. Thanks!
This was disabled to workaround #26. Issue as a reminder.
- KabyLake - only for depth aligned RGB - only with iHD - both PointCloudRenderer and GPUPointCloudRenderer ``` # streaming command ./realsense-nhve-depth-color 192.168.0.100 9768 depth 848 480 848 480 30...
There is complex interplay between hardware (e.g. generation), driver, OS level libraries (e.g. libva), FFmpeg versions and the way it is used by calling code. This could be captured at...
This doesn't affect the current code, it is a warning. - nhvd_frame.format integer value is FFmpeg implementation detail - it can't be relied on (may change from version to version)...
In hardware accelerated video processing (depending on hardware) we usually end up with decoded video data already on GPU side. It is possible to use this data directly for rendering,...