WebGL-Inspector
WebGL-Inspector copied to clipboard
intercepting gl context before domready
Description
- currently it isnt supported
- here is a test case https://gist.github.com/3556305
Impact
- webgl inspector fails to work on all three.js examples because they init webgl before domReady
I played with this and have a fix, here: https://github.com/benvanik/WebGL-Inspector/commit/6108beec15ad64f538a7935dd6d65145ba375c28
Unfortunately three.js stuff still doesn't work for other reasons - namely because three.js is bad about creating a bunch of contexts it doesn't use. Real apps should never do this, as creating extra contexts is expensive and wasteful - they should create one for detection then reuse it later on when they need to draw to it. You can run three.js apps with this change, but 3+ instances of WebGL Inspector will be setup and conflict with each other.
can you give details on the 3 you got ? i see one in detector, and one in the renderer. But where is the third ?
i tried the test case. one which got only one context. it produces an error.
gotFunction true
Uncaught ReferenceError: gli is not defined
it points to this part of embed.js
if (requestingWebGL) {
// TODO: pull options from somewhere?
result = gli.host.inspectContext(this, result);
Uncaught ReferenceError: gli is not defined
var hostUI = new gli.host.HostUI(result);
result.hostUI = hostUI; // just so we can access it later for debugging
}