bdeweygit

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After some more investigation into the problem I found a much more correct and safe solution that does not require editing Unity's code and the potential unknowns that come with...

I also see this as an issue, albeit a small one. Every time you run a new redis container it creates a new anonymous volume. The docker and compose CLIs...

@drstevenbrule the risk is a heap-based buffer over-read and application crash when libjpeg-turbo compresses certain specially-crafted 8-bit BMP files during conversion to JPEG. See [NVD detail](https://nvd.nist.gov/vuln/detail/CVE-2018-14498) and [this libjpeg-turbo commit](https://github.com/libjpeg-turbo/libjpeg-turbo/commit/9c78a04df4e44ef6487eee99c4258397f4fdca55)....

@cortinico if Fresco never under any circumstance uses libjpeg-turbo to manipulate BMP files, then this CVE cannot be exploited. Browsing the source code I don't think it ever does, but...

@DavidPeicho I think I'm done making commits; it runs without error. Please review at your leisure.

I was just reading through issue #3 and I do see on higher versions of Unity that same problem. The code here works fine on version 2020.2.1f1 for which this...

It now works correctly on both 2020.2.1f1 and 021.3.18f1 - we can interact with our own content as well as the content within Unity itself, so the problems described in...