Brandon DeRosier
                                            Brandon DeRosier
                                        
                                    These two make for a pretty good smoke test of uniform breaking: * `RendererTest.InactiveUniforms` should show up as solid green on Metal and GLES. * `RendererTest.ArrayUniforms` should animate 4 moving...
Part of https://github.com/flutter/flutter/issues/102853
I haven't added tests for this yet, but the implementation for this is ready for review.
Since the last time this was closed/reopened, Skia made the internal software rasterizing utilities private, so I had to reimplement this for frame compositing. Certain frame formats like greyscale textures...
Oh, and this also fixes https://github.com/flutter/flutter/issues/61150.
Would this actually incur a performance penalty? In Metal/modern GL/Vulkan, my understanding is that MSAA is a pipeline concern and the resolve texture is just like any other texture. Turning...
Gotcha. We also need to make sure we're anti aliasing in the first place. Added a bug for that here: https://github.com/flutter/flutter/issues/104759
This looks like another subpass UV mapping issue. There's another open UV mapping issue which may or may not wind up being the same codepath. We should keep this reproduction...
Gonna rebase this today to get it over the line.
Thanks for trying Impeller and filing this issue! The shadow discontinuities and slight darkness should be addressed once https://github.com/flutter/engine/pull/38417 rolls into the framework. The text being thicker/more blurry is a...