dragon-mud
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A text-based game engine written in Go and scripted with Lua.
added go.mod for building with go 1.18
Starting from scratch on this, we're going to ditch Neo4j as overhead to running this and doing an in-memory store. We can potentially push to have actual Go plugins to...
I'm moving this project from a classic Telnet-only server to a modern Web/Websocket server. This will setup basic support for that final goal: - [ ] Basic webserver boilerplate in...