fbalpha-backup-dontuse-ty
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Deprecated port of Final Burn Alpha to Libretro (v0.2.97.43).
From time to time we continue to experience desync issues and try to find the cause. The game bubble bobble has helped one community mate to find a new cause...
Not an issue at the moment nor might it be. but lemmie know if this Gaelco 2 game performs poorly when supported in this core as i do have a...
@barbudreadmon Hi, I'm opening this issue because on Recalbox X86 build I have this problem: https://github.com/libretro/RetroArch/issues/4359 Indeed switching `AUDIO_SAMPLERATE` from `48000` to `32000` solve this issue. But I would like...
With the current core it is not possible to properly save your input mappings when switching between games. For example, if you create a remap file while running a 6-button...