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Pixel History is not supported on OpenGL
Whenever i tried it, clicking on "History" or "Debug" in the Pixel Context pane always gave me an empty event list, even on pixels that clearly have been shaded.
I have a GTX 750 Ti, driver version 364.72, Windows 10, using OpenGL. i also tested it with another random OpenGL app (tesseract) i had on the machine.
separated from #293
I've noticed the same thing too. I was going to log an issue related to this.
AMD RX 470 Crimson ReLive Edition 17.2.1
Yeh as mentioned in #293, pixel history and shader debugging are only implemented on D3D11 currently. This issue is tracking for that feature being added.
Any plan to support this? Is it not working in general for both windows and linux? Or it's a windows-specific issue? For me, the "History" and "Debug" buttons are grey. Is there any requirement for the shader compilation? E.g. optimization needs to be disabled?
Any update on this?
A first baby step has been made: #2610
Note that it is heavily incomplete and not guaranteed to be correct or stable, so do not file any bugs or comment here if you encounter problems.
It was added behind an opt-in config setting precisely to avoid having everyone try it immediately before it's ready and without proper understanding of its status. When it is ready for wider attention I will comment here - I didn't comment because it's not ready.
Closed by #2865