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Pixel History is not supported on OpenGL

Open karyon opened this issue 9 years ago • 6 comments

Whenever i tried it, clicking on "History" or "Debug" in the Pixel Context pane always gave me an empty event list, even on pixels that clearly have been shaded.

I have a GTX 750 Ti, driver version 364.72, Windows 10, using OpenGL. i also tested it with another random OpenGL app (tesseract) i had on the machine.

separated from #293

karyon avatar Jul 05 '16 13:07 karyon

I've noticed the same thing too. I was going to log an issue related to this.

AMD RX 470 Crimson ReLive Edition 17.2.1

cgrant78 avatar Feb 22 '17 15:02 cgrant78

Yeh as mentioned in #293, pixel history and shader debugging are only implemented on D3D11 currently. This issue is tracking for that feature being added.

baldurk avatar Feb 22 '17 15:02 baldurk

Any plan to support this? Is it not working in general for both windows and linux? Or it's a windows-specific issue? For me, the "History" and "Debug" buttons are grey. Is there any requirement for the shader compilation? E.g. optimization needs to be disabled?

limingchina avatar Mar 28 '20 21:03 limingchina

Any update on this?

pippijn avatar Apr 08 '21 10:04 pippijn

A first baby step has been made: #2610

Trass3r avatar Jun 27 '22 20:06 Trass3r

Note that it is heavily incomplete and not guaranteed to be correct or stable, so do not file any bugs or comment here if you encounter problems.

It was added behind an opt-in config setting precisely to avoid having everyone try it immediately before it's ready and without proper understanding of its status. When it is ready for wider attention I will comment here - I didn't comment because it's not ready.

baldurk avatar Jun 27 '22 20:06 baldurk

Closed by #2865

baldurk avatar Feb 25 '23 10:02 baldurk