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[Feature request] Support DXIL Shader Debug
Description
Shader debug is an excellent function. It would be great to support debugging for DXIL in renderdoc
Environment
- RenderDoc version: 1.17
- Operating System: Windows 10
- Graphics API: D3D12
This is planned for feature parity at some point, but I can't promise any particular timeline and I don't expect it to be very soon since DXIL is an utterly terrible format and is awful to work with unfortunately.
I can use dxil-spirv to decompile DXIL to HLSL, edit & apply works, but the shader does not take effect

我想知道您那个DXIL转HLSL的工具是可以分享的吗
That would be exellent to debug unreal shaders.
I believe you can debug Unreal shaders just fine by uncommenting a few lines in ConsoleVariables.ini.
I did that but Renderdoc still says it can't debug pixel shaders because they are in DXIL
This issue is not the appropriate place for Unreal questions or support. The feature request has been made so you can follow this issue if you are interested in it, otherwise Unreal questions should go to a more appropriate forum.