arnuschky
arnuschky
We're using sprite maps with CAAT: on startup, we load a 2048x2048px map with the preloader and initialize it using the initializeFromMap function. Works like a charm. In order to...
Initialize proper context in case of webgl throughout caat. Fixes the following errors: WebGL: INVALID_VALUE: vertexAttribPointer: bad size, stride or offset WebGL: INVALID_OPERATION: uniformMatrix4fv: location is not from current program...
removeBehaviour no longer loops forever. also renamed to be consistent removeBehaviour -> removeBehavior deprecated the old function
Calling setPosition on a body actor does not set the x and y attribute of that actor. It's usually set later (during the physics loop I guess), but until that...
When running a quick test, two issues appeared: Line 23428 of caat-css.js: ``` c.timerManager.checkTimers(tt); c.timerManager.removeExpiredTimers(); ``` c is undefined. Line 25026 of same file: ``` var ctx= CAAT.currentDirector.ctx; ctx.save(); ```...
CAAT seems to require that actors are rendered (setVisible / setFrameTime) well beyond the end of the last behavior. If you call setVisible(false) directly at or shortly after the end...
Would be really useful. Not sure how to do it, though.
This upgrades the vagrant file to the official 14.04 LTS image from Vagrant Cloud: https://vagrantcloud.com/ubuntu/trusty64 Should be a long-term solution...
1) update of tests - adjust model factories to new Factory-Boy - enable login system for recent Flask-Login (disabled by default for tests) - obtain CSRF token from login form...
Use login-ctl to get username, use `w` instead of `who` to get display variable directly. ```diff --- batify/xpub/src/xpub.sh 2021-03-24 20:46:54.288945317 +0100 +++ /usr/local/bin/xpub 2021-03-24 21:22:25.474690184 +0100 @@ -66,7 +66,7 @@...