Andrew Ryan Carpenter
Andrew Ryan Carpenter
> Something like VHCAD would work https://github.com/kmammou/v-hacd > [This Lib by Don McCurdy](https://github.com/donmccurdy/three-to-cannon) shows a method to create a shape for Cannon.js This is awesome. Thank you so much! >...
@DennisSmolek Can we revisit this > You don't want to do this... Even if I don't want to do this for the world terrain mesh, exposing this interface would still...
> you mean **implementing** the whole class **btTriangleIndexVertexArray** > > I dunno about this one cause i dont know for sure how to implement all the constructor properties in ammo.idl...
> Mainly it is just exposing it the in ammo.idl but how you pass the pointers to the data is the thing. > > I am going play with this...
> Mainly it is just exposing it the in ammo.idl but how you pass the pointers to the data is the thing. I figured we'd just copy what's being done...
@DennisSmolek > I’ll use rapiers docs because they explain an alternative a bit better: https://rapier.rs/docs/user_guides/rust/colliders/#compound-shapes > This will automatically create a compound shape composed of multiple convex meshes obtained from...
Uh, I think browsers should definitely be able to handle 10k boxes. Do you have some sort of way to showcase your problem online? I'd be happy to take a...
Agreed. I was looking for a short term fix, and probably shouldn't have made a pr out of it. I linked you the gltf model in question, though. Let me...
So for starters, I suppose it would be helpful to know - did you anticipate weird jigsaw-puzzle like meshes such as this:  Like does the code expect the models...
Okay, good to know! It wasn't totally clear to me from the navigation mesh examples that the gltf file needs a single continuous geometry. I probably missed that. I'll play...