animate1978
animate1978
I understand. I think that with the new Expressions editor in MB-Lab this can be fixed? I am not sure when it will be fully fixed though, I have to...
Oh yes of course it's not a complete solution, just a suggestion for the time being until that gets fixed.
The mesh itself is located in the humanoid_library blend file but it's the JSON files that move vertices and define what a character is.
I have been following your progress and it does look good. These models, as long as they are licensed properly should be good candidates. Right now I am testing a...
OK so it may be an issue with my system but the shaders do not compile well for EEVEE, at least not on my end.  They work...
Unfortunately no, it's code relies on Blender's API quite heavily and would not be able to run natively inside UE4.
Just a question, which render engine are you using by chance? Depending on the engine (Cycles / EEVEE) will result in different shaders loaded into the scene, not to mention...
Sorry for the delay. II will look into this, I am not the author of the hair engines, that is all @Noizirom works, I personally haven't gotten issues with the...
It's ok for the multiple postings. However I am not experiencing the problems you are describing so this is very odd... May I ask what version you happen to be...
I am now getting this issue, I tried the Female Elf as you have above and sure enough the tooltips are garbage. I am looking into this though seeing what...