Torque6
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MIT Licensed 3D Engine
Hi! It seems that the torque6.com website is down so the documentation is unavialable. Could it be possible to also host it in the git repo so that it remains...
Hello just found this engine , from bgfx git , is there any plan to make it work in iOS / Android ?
$ make release64 Linking Torque6 ==== Building Torque6App (release64) ==== Linking Torque6App ../bin/libTorque6.so: undefined reference to `X11_KeyToUnicode' There are some bugs against Torque2d as well.
Arch Linux 4.4.0, GCC 5.3.0, `genie gmake`, `make config=release64` Invoking Torque6 from any folder called "bin" is fine. Fails otherwise.
Currently the virtual texture system only works for a single terrain cell. The last layer of the megatexture will be used to draw the texture for the entire visible terrain....
Improve emitter algorithm and expose all emitter options. No particle editor for first release, all done in script and/or object inspector in scene editor.
The core is riddled with commented out, or unused OpenGL calls from Torque2D. They should all be removed except in cases where they may help to explain how a bit...
- Use first person arm model from Torque3D - Use pistol from Torque3D, only one gun. - Shoot gun at wall and targets - Bullets leave bullet hole decals -...
- Third person camera control (follow cam, mouse control) - Animated character runs forward/backward with WS keys, rotates with AD keys. - Jump, crouch - Stairs to run up, ledge...
- Mouse free from camera - Camera pans on 2 axis with WASD - Select characters with visual indicator - Move characters by clicking ground - GUI button to place...