Alexander Monakov

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Probably yes. I wonder what's causing flickering now though (without compositing) — possibly a bug in primus or Mesa.

@reinis Looks like this bugreport might benefit from your input. I have never seen anything like this. Internally, primus uses locking to ensure that frames are read back and displayed...

Interesting. Thanks for the video. It looks like the Kerbal Space Program "incomplete frame" bug (#92). However it would be best if you opened a separate bug — this one...

The problem here is that the game wishes to track buffer objects itself, which is a rather unusual mode of operation. The readback thread in primus is sharing GL objects...

> What would be the proper way to handle this? Add an environment variable to tune primus behavior, I suppose.

@danlark1 ping (not sure if you're receiving notifications for new issues)

Nice! Can you comment to what degree this is implementable on other platforms? OpenGL does not expose frame queue depth, so on Windows and X11 this is not straightforward, but...

I was looking at latency experiments under the "Latency operand 2 → 1" link, they don't show separate r32/same experiments: https://uops.info/html-lat/ADL-P/MOV_89_R32_R32-Measurements.html https://uops.info/html-lat/ZEN2/MOV_89_R32_R32-Measurements.html I don't quite understand how to read the...

The warning is wrong and is corrected for upcoming releases of Clang: https://bugs.llvm.org//show_bug.cgi?id=35009 For Apitrace, I suggest changing definitions of dummy enums to make the range wide enough to cover...

To clarify, the diff proposed above would have nothing to do with libbacktrace upstream: `auxincl/dwarf2.h` is an Apitrace addition replacing an internal GCC header file.