psxe
psxe copied to clipboard
segmentation fault on SDL_SetTextureScaleMode
Very nice project! I was playing with it and encountered a seg fault
Using master (w/ head commit 7f9fc68a99d1056963e74a37e921d449a3c99cca)
on Debian Bullseye which has SDL 2.0.14 I hit a segmentation fault on
SDL_SetTextureScaleMode(screen->texture, screen->bilinear);
I checked and screen is not NULL, texture is not NULL and bilinear is set to 0 - everything else in terms of window/texture/etc seemed fine so not sure what the issue is.
If I uncomment the first one i hit the second one. if i uncomment both everything seems to run ok.