glsl-arb-prec
                                
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                        A mini-library for performing arbitrary-precision arithmetic in OpenGL ES Shader Language.
GLSL Arbitrary Floating-Point Precision
A mini-library for performing arbitrary-precision arithmetic in OpenGL ES Shader Language.
void main() {
	int a[vals];
	a[vals-1] = 394;
	a[vals-2] = 286;
	// ...
	int b[vals];
	zero(b, vals);
	b[vals-1] = 864;
	b[vals-2] = 397;
	// ...
	add(a, b);
	int sum[vals];
	assign(sum, result);
	mul(a, b);
	int prod[vals];
	assign(prod, result);
}