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Computer Graphics Assignment – Mass Spring Systems

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We began in the read with this equation. ![](https://github.com/alecjacobson/computer-graphics-mass-spring-systems/raw/master/svgs/76195156f5590387ccb31b9616aff758.svg?invert_in_darkmode&sanitize=true) And we calculate the matrix expression for the second term of the equation. ![](https://github.com/alecjacobson/computer-graphics-mass-spring-systems/raw/master/svgs/edef44c91a1772228d8d6de8ddeeba32.svg?invert_in_darkmode&sanitize=true) However, when it comes to the final...

After switching to sparse matrices the pre-computation is significantly faster but the animation is still quite slow. If I created Q and b using multiplications and additions should they still...

Hi, I am just a little confused why the two-steps work on a calculus-level: First, is the output space of the expression convex? Otherwise, we might run into issues that...

after running ./masssprings ..... I press 'A' to toggle the animation, but the spring just disappears, and nothing left on the screen but background color. Anyone meet the same issue?

In single-spring-horizontal.json, my unpinned vertex slowly comes to rest at the bottom of the pendulum without swinging from side to side. What can be the problem? I see that f_ext...

Can I directly follow the provided equation as shown in the picture? (with matrices such as A, M already converted to sparse matrix) Or should I compute the value for...

The README tells us to "add these quadratic and linear coefficients to Q and b above correspondingly." Does this mean to add the penalty term to every element in the...

1. In the documentation we used `Sum( m_i * (a_i)^2 * (delta_t)^2 )` to represent the Kinetic Energy, but in real physics, we always use `1/2 * Sum( m_i *...