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A variety of methods for making a drawing canvas UIView for iPhone and iPad. Objective-C.

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Is it possible to define a 3d transform of a fixed width rendered line, so that the end points are tapered to different widths. I think the perspective of a...

enhancement

In `MMDrawModel` near line `56`: ``` // TODO: It's possible for an update to come in for a previous stroke // after a new stroke has aleady been started. In...

bug

It'd be nice to have more smoothing algorithms, and more control over if the curve is reduced to fewer elements or not, and how https://www.tinaja.com/cubic01.shtml https://stackoverflow.com/questions/5525665/smoothing-a-hand-drawn-curve https://github.com/burningmime/curves https://www.tinaja.com/glib/bezconn.pdf https://stackoverflow.com/questions/21571434/how-to-simplify-cubic-bezier-curve

links from research: - https://forums.developer.apple.com/thread/86098 - https://github.com/eldade/ios_metal_bezier_renderer/tree/master/metal_bezier - https://stackoverflow.com/questions/15370344/painfully-slow-software-vectors-particularly-coregraphics-vs-opengl - https://stackoverflow.com/questions/6327817/why-is-uibezierpath-faster-than-core-graphics-path - https://github.com/micahpearlman/MonkVG - https://github.com/sakamura/SakaSVG using cocos2d - http://heyalda.com/drawing-with-opengl-es-2-0-in-cocos2d-2-0/ - https://github.com/cocos2d/cocos2d-objc/wiki/Metal-Rendering-for-Cocos2D