WebView
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Efficient UE browser uses CEF open source kernel; When the frame rate is 60 per second and the resolution is 4K, a single GPU is rendered, and the UE and browser will not lose frames. 8K frame rate do...
` UATHelper: Packaging (Windows (64-bit)): Parsing headers for UnrealPak UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool "D:\Epic\Project\cmdc\cmdc_jiangxi\cmdc_jiangxi.uproject" "D:\Epic\Project\cmdc\cmdc_jiangxi\Intermediate\Build\Win64\UnrealPak\Development\UnrealPak.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Epic\harix\427\harix-u e4-engine\Engine\Programs\AutomationTool\Saved\Logs\UHT-UnrealPak-Win64-Development.txt" UATHelper: Packaging (Windows...
hi does this plugin support android platform
'UnrealEditor.exe' (Win32): Loaded 'C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Runtime\AR\Google\GoogleARCore\Binaries\Win64\UnrealEditor-GoogleARCoreBase.dll'. [2024.02.22-14.13.05:114][ 0]WebViewLog: Version publish date [01:37:01 Feb 19 2024] [2024.02.22-14.13.05:115][ 0]WebViewLog: don't find license file [2024.02.22-14.13.05:115][ 0]WebViewLog: Load license state 0 'UnrealEditor.exe' (Win32): Loaded...
Fatal error: [File:G:\plugin\build\product\WebView_6099_Win64_UE_5.0_20240219\HostProject\Plugins\WebView\Source\CefBrowser\Private\WidgetWrap\CefBrowserSingleton.cpp] [Line: 374] FCefBrowserSingleton::InitInter Plugins={Bridge|../../../Engine/Plugins/Bridge *** disable plugin FastBuildController|../../../Engine/Plugins/FastBuildController MeshPainting|../../../Engine/Plugins/MeshPainting XGEController|../../../Engine/Plugins/XGEController AISupport|../../../Engine/Plugins/AI/AISupport EnvironmentQueryEditor|../../../Engine/Plugins/AI/EnvironmentQueryEditor Paper2D|../../../Engine/Plugins/2D/Paper2D AnimationModifierLibrary|../../../Engine/Plugins/Animation/AnimationModifierLibrary ControlRig|../../../Engine/Plugins/Animation/ControlRig ControlRigSpline|../../../Engine/Plugins/Animation/ControlRigSpline BlendSpaceMotionAnalysis|../../../Engine/Plugins/Animation/BlendSpaceMotionAnalysis IKRig|../../../Engine/Plugins/Animation/IKRig LiveLink|../../../Engine/Plugins/Animation/LiveLink CameraShakePreviewer|../../../Engine/Plugins/Cameras/CameraShakePreviewer GameplayCameras|../../../Engine/Plugins/Cameras/GameplayCameras OodleNetwork|../../../Engine/Plugins/Compression/OodleNetwork AnimationSharing|../../../Engine/Plugins/Developer/AnimationSharing CodeLiteSourceCodeAccess|../../../Engine/Plugins/Developer/CodeLiteSourceCodeAccess CLionSourceCodeAccess|../../../Engine/Plugins/Developer/CLionSourceCodeAccess GitSourceControl|../../../Engine/Plugins/Developer/GitSourceControl KDevelopSourceCodeAccess|../../../Engine/Plugins/Developer/KDevelopSourceCodeAccess...
does the linux plugin also supports arm64 based devices?
First of all thanks to the devs of this plugin to do such a great job. I am an individual developer using Unreal Engine 5.1 for a personal multiplayer game...
I'm struggling with the low frame rate in unreal engine with the default web browser widget. I like the idea of your Plugin. Unfortunately i get this error while trying...
How to call UE5 function from JavaScript?