Arthur Brainville

Results 112 comments of Arthur Brainville

Few things I have to say : - Mouse selection is the next thing that will be merged to `devel` once it's actually working. Probably this evening or tomorrow. -...

> BTW, is mesh instancing fully functional in this moment? (I'm asking because I consider memory-efficient instancing of meshes an important feature) If affirmative, do you send to the GPU...

Boombox with axis work fine as of commit 5bfbc2dc14797c08dec08cb97f0cd48644b4e318 ![image](https://user-images.githubusercontent.com/1816251/60229263-9b073280-9895-11e9-8e0b-e6c0bfbc285e.png)

AlphaBlendTest is still not loading it's scene hierarchy right ![image](https://user-images.githubusercontent.com/1816251/60230248-ae66cd80-9896-11e9-88e2-ee0ef4f6e03a.png)

On the flip side, the fix for #11 also fixed the loading of this scene (but we are still not loading vertex colors) ![image](https://user-images.githubusercontent.com/1816251/60230627-d8b88b00-9896-11e9-86cd-023babaf1f17.png)

Some of our rotation tests may be solved by studying [this](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/OrientationTest?ts=4#sample-test-failure)

![image](https://user-images.githubusercontent.com/1816251/60249671-8cd10a80-98c5-11e9-9778-1b730755e1c6.png) Fixed vertex colors

@cesss Yes, they are what I called "motion of mesh nodes" what you are describing is the problem in the opening post of the issue. Animation tracks that moves something...

![image](https://user-images.githubusercontent.com/1816251/61577846-49954080-aaed-11e9-97b0-bd4efe651a84.png) skeleton is loaded fine, the animation playing is the problem