XAMPPRocky
XAMPPRocky
The changelog says [*"`BitSlice::as_raw_slice` is removed. Use `.domain()` to access the underlying memory."*](https://github.com/bitvecto-rs/bitvec/blob/main/CHANGELOG.md#additional-changes). But I can't figure out how to use that to get to `&[u8]`. If anyone else finds...
> Alternatively you can just set the backend type of the Bitvec to be u8, then use Bitvec::to_vec which will definitely not allocate. Yes but converting from `BitSlice` to `BitVec`...
Hello, I think I can clarify some of the questions on zulip. > Fine by me... the problem with Zulip is that you can't have all Zulip rooms in the...
Thank you for your issue! I would be open to adding Yarte support, though it's not a priority for me. I would be happy to accept a PR adding it....
Thank you for your issue! There's also https://internals.rust-lang.org/t/let-proc-macros-pass-information-to-the-compiler/8350
I've just pushed a fix to master that should mean that rustc will notice changes to existing files, though you still need a clean build to add files.
Thank you for your issue! Sorry about the late reply, overall this seems like a solid approach, having `fluent-templates` handle errors for you in the templating languages integrations is what...
I'm not sure how this is related to the gamedev WG, or rather what actions the gamedev WG are supposed to take. Yes, these crates should dependable and sound, but...
> So, maybe this issue should be broader: "how should the gamedev WG make sure key crates are high quality?" I think, thinking about making these crates high quality in...
Thank you for your issue! Would you be able to link examples of where this is present? It's a bit hard to tell what to do otherwise.