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A powerful inventory management system built exclusively on the Godot 4 engine's new resources

Dynamic Inventory System Godot 3.2

Screenshot of Dynamic Inventory System

This is easily modifiable Inventory System ready for use. If you need anything further, you can add it. I tried to make the code easy to read. If you have any questions, check the Wiki. Can't find answer? Feel free to open an issue!

How it works:

  • Inventory Component - you add this node to any other node and now it has Inventory. (example: Player, Container). The functions and the data is stored in the component.
  • The Slots are just UI with Item Structure and Amount. For example a slot can contain the information of Apple Item and how much amount it has. It takes this information from the Inventory Component.
  • Inventory Window just makes an array of Slots.
  • Every Item is a different class and that makes the system dynamic. You can make every item to make whatever function you want and is very easy to use.

Information:

  • Written in GDScript
  • The system can be extended to almost every type of game that uses Inventory (RPG, Survival, Action-Adventure, etc.)
  • To open the Player Inventory, press Space or Enter. Other things are made as buttons, but you can implement them in your game in whatever form you want.
  • Use Items with Right Mouse Button
  • Inventory Query with Esc
  • Supports Slot Drag and Drop by holding Left Mouse Button and Tooltips by hovering the mouse over a slot

Credits: