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UV and vertex colour splits are not accounted for.

Open FrankieHobbins opened this issue 4 years ago • 1 comments

When you load a model in a game engine, the vert count gets increased when there are uv splits or faces with different vertex colours to neighbouring faces.

This plugin doesn't seem to account for these.

FrankieHobbins avatar Apr 09 '21 10:04 FrankieHobbins

yep it doesn't detect these data yet. no idea when i will have the skills need for this :)

Vinc3r avatar Apr 09 '21 11:04 Vinc3r