SteamVR animation blueprint node disappearing when assigned trough c++
Version 5.0 No marketplace Plugin has been installed, Fresh installation of UE5 from epic launcher.
These nodes in particular:

When being accessed by FObjectFinder, the nodes disappear (On editor relaunch).

This is not the case when the animation blueprint is being assigned trough blueprints. Both ways animations work properly, just on relaunch nodes disappear.
Also tried moving to a fresh anim_BP but no luck :(
Do you need to hardcode BP custom assets in your C++ code? This is probably safer to do within BP :)
I've taken a note of this however but please note the SteamVR plugin is deprecated in UE5 so Im not sure if I can get any changes up. Our focus as well is for OpenXR, so if possible I highly suggest using OpenXR and the Handdtracking plugin for your project instead.