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Frame pacing problems when games have their own 60FPS limit

Open Plagman opened this issue 2 years ago • 4 comments

Eg. Street Fighter 5, but happens with many others - will have spurts of time where it's dropping frames. Selecting 59hz limit fixes it.

Plagman avatar Apr 13 '23 00:04 Plagman

SF6 is also affected by this, and Spyro Reignited, if we need more testcases.

Plagman avatar Jun 06 '23 00:06 Plagman

When i disable MangoApp the game sees to run fine, even on MangoHud it works smooth, i think mangoapp has a problem

massatt212 avatar Jun 10 '23 12:06 massatt212

https://www.resetera.com/threads/steam-deck-ot2-no-really-it%E2%80%99s-a-pc-2.620292/post-108369609

More game examples in there

Plagman avatar Jul 02 '23 18:07 Plagman

Seen in KINGDOM HEARTS -HD 1.5+2.5 ReMIX-, which needs its 60fps lock enabled to behave properly. Problem is fixed with MANGOHUD_CONFIG=fps_limit_method=early,fps_limit=60 on top of the game's limiter. fps_limit_method=late doesn't help this game, if that provides any insight.

njdom24 avatar Aug 01 '24 12:08 njdom24

Also happens with Elden Ring.

shumvgolove avatar Feb 23 '25 14:02 shumvgolove

Seems to happen with Ninja Gaiden Sigma on the Master Collection

wantija avatar Jun 26 '25 05:06 wantija