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NPC townsfolk passes through bard hare.

Open Haxsen opened this issue 4 years ago • 1 comments

(Hey!) I am new to the community. Learning the project and then will contribute to it!

Short description Walking NPC townsfolk passes through bard hare without colliding.

Expected behaviour

  • NPC townsfolk should avoid moving in direction of bard hare.
  • NPC townsfolk should collide with bard hare and/or change it's movement direction.

To Reproduce Steps to reproduce the behavior:

  1. Open the 'TestingGround' scene.
  2. Click on 'Play' button to enter Playmode.
  3. Take your player character near bard hare and wait until the walking NPC (townsfolk) goes through.
  4. The NPC goes through bard hare. Unity_62n1BmqmtP Unity_3n6w9hxVJs

Notes

  • Tested the NPC against other talking NPCs (townsfolk). The walking NPC changes direction and is collidable with the other townsfolk.
  • The problem is probably with bard hare.

Haxsen avatar Aug 04 '21 05:08 Haxsen

Thanks for reporting it! Although this is happening in the test scene, and things in there change a lot all the time :)

It seems though that to fix it, one would just need to bake the navmesh again. Seems like the Bard Hare is not part of it, so the Townsfolk pathfinds through it.

ciro-unity avatar Aug 23 '21 10:08 ciro-unity