UXDart

Results 29 comments of UXDart

I'm doing this atm: JSContext *contextNew = [[JSContext alloc] initWithVirtualMachine:[[JSVirtualMachine alloc] init]]; JSGlobalContextRef globalCtx1 = contextNew.JSGlobalContextRef; _mochaRuntime = [[Mocha alloc] initWithGlobalContext:globalCtx1 name:nil]; but that seems to work, but then the...

the fix will also cover old inpaint models? TIA

the black lines are fixed! now, if I create an image with SDXL 1 (btw awesome work there!) and then inpaint with (old) inpaint 2 and inpaint 1... it works,...

interesting inpaint with 0.9 works better than 1.0 / meaning generate an image with 1.0 and then inpaint with 0.9 works better. I'm using APIs btw, not local processing etc.

it seems this was changed again? it is all broken, before the non masked part would be changed something but at least the image made sense. now it is impossible...

biggest problem is really when inpaint at the bottom, it creates a new image, it seems to work in other directions. again can I contact anyone? thanks (reposted here)

I see a test that "updates and removes" preferences... but just did a test, and putPreferences call is doing an override of all preferences. it is a bug or a...

is this possible? also it is possible to do inpainting?

no yet... not sure about that post, it seems is possible but not sure how to do it exactly, can't find a good example. the problem is... I can try...

I'm trying to use it with multiple stores/contexts...