Trevoke

Results 238 comments of Trevoke

The impression that I had was that the RAM kept on building up even if I saved and closed the files. (but I will look at this now, just finished...

All the RAM is 10+GB (total RAM is 16GB). Also, valgrind experiment is on hold for me at the moment because this box is broken (long story) so I can't...

I was unable to compile it, I came across this problem: ``` ../src/goboard.cc: In member function ‘void go_board::add_stone(int, int, stone_color, bool)’: ../src/goboard.cc:886:12: error: missing template arguments before ‘dw’ 886 |...

Also, I am unable to launch valgrind against q5go at the moment, I get the following error: ``` q5go-debug/bin/q5go: /lib/x86_64-linux-gnu/libQt5Core.so.5: version `Qt_5.14' not found (required by q5go-debug/bin/q5go) ``` I am...

Okay -- got the master branch compiled with debug, and valgrind running on it. I'll run batch analysis with valgrind running for, well, a few hours, and we'll see what...

Okay so on the master branch, built with debug, when I ran batch analysis (two files selected, just enough to start he batch work, really), here's the end of the...

It did disappear from the completed jobs list in the batch analysis window, yes! That freed the .02 GB as I mentioned. I will try to compile the branch now.

Alright, the "test-lower-memory" branch yielded the following result for batch analysis after one game: - total additional RAM taken up by the analysis process: 0.2GB (7.70GB to 7.90GB) - total...

Okay, another thing to note for some additional information, I've now batch-analyzed 6 games and the RAM usage on my box peaked at 8.5GB and after saving/closing the sixth game,...

Woke up to an additional 37 games batch-analyzed, a non-crashed computer, and a RAM usage at 12.8GB. So it seems like analyzing 43 games total may lead to ~5GB used...