Tobias Gruetzmacher
Tobias Gruetzmacher
@Baklap4: Most of that code is already in Performous, e.g. it already reports some errors in the infolog.txt and on the console. Just not all errors, mainly because of performance...
Be aware that P3 means "both" in the UltraStar file format. I would also suggest to coordinate with the USDX people, for example @basisbit, on how to extend the file...
As I already own a Raspberry Pi 2, I will play around with this. The switch from GLEW to libepoxy was the first step to get this working without too...
If the GL stack isn't broken like on most distributions I tried last year on the Raspberry Pi 2, you might want to give it a try. There are probably...
Yes, but the GLX dependency is very light nowadays (I think). We don't link against GLX directly, but to even start squashing the bugs in our GLES suport, you need...
We still have no proper EGL support...
> Using libepoxy from master it gives me: "FATAL ERROR: core.vert: Couldn't create shader." That is the missing GLES support in Performous' code (which would also be nice for Android...
Just FYI, I used a very simple workaround for now: https://github.com/jenkinsci/simple-theme-plugin/commit/cc68d1a82909f6e1fa1f9b4ec2a85b05d738383b
Another interesting data point: The offending job didn't have any `FreeStyleBuild`s in its history...
Disabling "Display committers" fixed it for me also.