Thomas Rouch
Thomas Rouch
At the moment you can export a 3D density grid and threshold it to get a pointcloud The method Testbed::compute_and_save_png_slices generates a grayscale image with density slices, that can be...
@Tom94 A pointcloud with a good spatial resolution requires way too much VRAM to store the entire density 3D grid Since the scene is almost always sparse, we should rather...
Thanks for your quick reply! * Since Vulkan isn't installed on my laptop I can't check if DLSS is still working correctly * I've skipped the parallax in the Environment...
Let me know if you still have some fixes in mind !
> Hate to jump on this but has this been added, I have a insta 360 1 Inch camera I wanted to test out, also if @ThomasParistech could provide some...
The 360 camera model is actually quite simple. if it helps, I have just written a Medium article which explains well how to map between 3D and 2D in the...
1) My bad. I wasn't sure about the meaning of the attribute 'dists'. And since it lies in [1e-9, 1e-4] I first thought it might be an error, which could...
I thought the definition of znear and zfar was consistent with the depth value returned by zbuf I'll dive deeper into the camera definition then !
Unfortunately, there's an ambiguous TODO in the code and the pointclouds are not passed as they're supposed to be. When I call the _**PointsRasterizer::forward**_ on a pointcloud, it first converts...
@gkioxari Since in practice only negative depths are pruned out (equivalent to znear=0, zfar=+inf), we can shift the orthographical camera by a length _znear - epsilon_ along the front vector,...